tag: #programming
(12 posts)
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2023-01-22
:: A proof-of-concept custom controller and hardware HUD for Hardspace Shipbreaker
::
#programming,
#hardware,
#modding,
#cpp
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2023-01-22
:: Custom Hardspace Controller pt 1: Hardware selection
::
#programming,
#hardware,
#modding,
#cpp
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2023-01-22
:: Custom Hardspace Controller pt 2: 20x4 LCD implementation
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#programming,
#hardware,
#modding,
#cpp
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2023-01-22
:: Custom Hardspace Controller pt 3: PTZ joysticks
::
#programming,
#hardware,
#modding,
#cpp
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2023-01-22
:: Custom Hardspace Controller pt 4: Switches and buttons and bar graphs, oh my
::
#programming,
#hardware,
#modding,
#cpp
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2023-01-22
:: Custom Hardspace Controller pt 5: Of TFTs, and scope creep
::
#programming,
#hardware,
#modding,
#cpp
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2023-01-22
:: Custom Hardspace Controller pt 6: BRAAAAINS
::
#programming,
#hardware,
#modding,
#cpp
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2020-07-03
:: PEG (Parsing Expression Grammar) parsers in C++ with peglib
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#programming,
#parser,
#cpp
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2020-05-19
:: Waiting for Render Resource initialization in UE4
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#programming,
#ue4,
#cpp,
#texture,
#rendering,
#zue4
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2020-05-14
:: Focus management with UMG transitions in UE4
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#programming,
#ue4,
#umg,
#blueprint,
#genesisnoir
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2020-05-05
:: Using custom visualizers for Actor components in UE4
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#programming,
#ue4,
#settings,
#cpp
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2020-04-29
:: Creating a custom settings page in UE4
::
#programming,
#ue4,
#settings,
#cpp