tag: #cpp
(13 posts)
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2023-01-22
:: A proof-of-concept custom controller and hardware HUD for Hardspace Shipbreaker
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#programming,
#hardware,
#modding,
#cpp
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2023-01-22
:: Custom Hardspace Controller pt 1: Hardware selection
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#programming,
#hardware,
#modding,
#cpp
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2023-01-22
:: Custom Hardspace Controller pt 2: 20x4 LCD implementation
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#programming,
#hardware,
#modding,
#cpp
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2023-01-22
:: Custom Hardspace Controller pt 3: PTZ joysticks
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#programming,
#hardware,
#modding,
#cpp
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2023-01-22
:: Custom Hardspace Controller pt 4: Switches and buttons and bar graphs, oh my
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#programming,
#hardware,
#modding,
#cpp
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2023-01-22
:: Custom Hardspace Controller pt 5: Of TFTs, and scope creep
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#programming,
#hardware,
#modding,
#cpp
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2023-01-22
:: Custom Hardspace Controller pt 6: BRAAAAINS
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#programming,
#hardware,
#modding,
#cpp
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2021-05-27
:: Allocators, std::filesystem, and GetLastError oh my
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#cpp,
#blog,
#ue4,
#windows
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2021-01-12
:: Data-driven code generation for C++ projects with CMake and inja
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#cpp,
#blog,
#codegen,
#cmake
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2020-07-03
:: PEG (Parsing Expression Grammar) parsers in C++ with peglib
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#programming,
#parser,
#cpp
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2020-05-19
:: Waiting for Render Resource initialization in UE4
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#programming,
#ue4,
#cpp,
#texture,
#rendering,
#zue4
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2020-05-05
:: Using custom visualizers for Actor components in UE4
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#programming,
#ue4,
#settings,
#cpp
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2020-04-29
:: Creating a custom settings page in UE4
::
#programming,
#ue4,
#settings,
#cpp